No, I’m Not a Human is a social deduction/visual novel horror game where you must tell real people from monster Visitors by spotting subtle signs.
Game Overview
No, I’m Not a Human unfolds after a solar storm turns days into a lethal desert and nights into a time when monsters roam. Strangers called Visitors, disguised as humans, knock on your door.
You are a lone survivor trapped in a small apartment, forced to decide who to admit by peering through the peephole. With 56 randomized characters, the game creates a claustrophobic, urgent mood where every doorway conversation can cost you your life.
No, I’m Not a Human was released by Critical Reflex on September 15, 2025, on PC (with later releases on PS5/Xbox). Randomized encounters combine investigation, morally fraught decisions, and strong replay value.
Discover the 10 Endings of the Game
No, I’m Not a Human features 10 distinct endings driven by who you inspect, who you allow inside, and how you react to visitors. Some outcomes end in catastrophe (for example, letting hostile Visitors enter); others let you survive at the cost of permanent solitude.
- A “good” ending comes from balancing caution with empathy,
- while a “bad” ending highlights the fallout from misjudgments, such as losing everyone close to you.
Play repeatedly to unlock every ending — random characters make each run feel unique and consequential.
How to Play No, I’m Not a Human Online
Day–Night Cycle: Gradual Tension
By day you use limited energy (typically 2–4 turns) to examine those waiting outside via peepholes, radio calls, or hotlines. At night, you decide whether to open the door based on dialogue — one wrong choice can trigger an immediate attack.
Checking Visitors: Spot the Clues
Spend energy to inspect telltale features like red eyes, flawless white teeth, dirty nails, or hairless armpits. Some figures are constant (for example, “tall guy” is always human and “Amogus guy” is always a Visitor), but most encounters are randomized and demand careful attention.
Moral Choices: Shape the Outcome
Every choice — rejecting someone, choosing who to test, or conserving energy — shifts future possibilities and can change your ending. Saving your resources might keep you alive, while misplaced trust can be deadly.
Survival Strategy: Manage Resources
Focus checks on the most suspicious callers, use kombucha to save your progress, and monitor news or TV for helpful clues. Avoid wasting energy on needless inspections so you have enough for the next critical night.
FAQs
How many characters are in the “No, I’m Not a Human” game?
There are 56 randomized characters, plus a few always-fixed types like “tall guy” (human) and “Amogus guy” (Visitor).
How do you check visitors?
Spend limited energy to examine eyes, teeth, nails, and armpits for danger signs such as glowing red eyes or unnaturally white teeth.
Can you save the game?
Yes — kombucha lets you save, but because energy is scarce, choose your save points wisely.
Is replayability high?
Yes. Character randomization and 10 different endings keep each playthrough fresh.
Who is “No, I’m Not a Human” suitable for?
No, I’m Not a Human is ideal for fans of psychological horror and investigative, story-driven games.
The difference between two hot games today No, I’m Not a Human and LoveMoney!
Lovemoney centers on accumulating wealth through personal moral decisions, while No, I’m Not a Human leans into social paranoia: you must interpret physical cues to tell monsters from people. LoveMoney explores financial temptation; No, I’m Not a Human heightens conversational dread and survival pressure with its day–night loop and randomized cast. Replayability tends to be higher here due to unpredictable characters and repeated monster hunts, compared with LoveMoney’s more personalized endings.
Play No, I’m Not a Human online now at https://bloodmoney.dev!

















































